Paul Byron Dumbauld, Professional Media Artist: websites, interactive applications, videogame assets, computer animations, Hollywood props, medical-legal simulations, and visual effects. From traditional to digital art, my creative passions cover a broad spectrum. A diverse understanding of the latest software developments enables me to work in a host of programs, cultures and industries. Currently, I am consulting with a variety of companies and teams to accomplish important development goals within established guidelines and timeframes. A huge thank you goes out to my family, friends, collegues, business partners and mentors.
Skills Profile
- 3D MODELING {{{PERSONAL GALLERY}}}
- high & low polygon modeling: 3D models | www.digitalhuman.com | www.med-sim.com | www.tripwirearts.com/demo-reels
- subdivision modeling: 3D models | www.digitalhuman.com | www.med-sim.com | www.tripwirearts.com/demo-reels
- architectual modeling: www.tripwirearts.com/demo-reels | www.med-sim.com
- modeling from CT & MRI: www.med-sim.com | www.digitalhuman.com
- 3D modeling for rapid prototyping: 3D models | www.bio-sim.com | www.med-sim.com | http://web.cfa.arizona.edu
- model cleanup & decimation: www.bio-sim.com | www.digitalhuman.com | www.tripwirearts.com/demo-reels
- product & device visualization: www.tripwirearts.com | www.bio-sim.com | www.arete.com
- texturing, uv mapping & multi-mapping: www.digitalhuman.com | www.tripwirearts.com | www.arete.com
- 3D ANIMATION {{{DEMO REEL 2010}}}
- rotoscope: www.med-sim.com | www.tripwirearts.com/demo-reels
- motion & camera tracking: www.bio-sim.com | www.med-sim.comwww.tripwirearts.com/demo-reels
- keyframe animation: www.med-sim.com | www.bio-sim.com
- particle systems: www.bio-sim.com | www.med-sim.com |
- fluid systems: www.tripwirearts.com/demo-reels | www.med-sim.com | www.bio-sim.com
- dynamics: www.med-sim.com | www.bio-sim.com
- character, device & vehicle rigging: www.med-sim.com | www.bio-sim.com | www.tripwirearts.com/demo-reels
- mental ray & HDR rendering: www.tripwirearts.com/demo-reels | www.med-sim.com
- global illumination: www.tripwirearts.com/demo-reels
- Interactive & Game Development
- character and environment modeling
- animated cut sequence and introduction production
- Level & Environment Design
- CryEngine Sandbox 1 & 2 Level Editor (Far Cry, Crysis)
- Multiplayer & singleplayer level design
- AI design (patrol routes, behaviors, events etc)
- Cutsequence develpment and scripting
- Valve Hammer SDK (Day of Defeat)
- Multiplayer level design
- CryEngine Sandbox 1 & 2 Level Editor (Far Cry, Crysis)
- Specialized Custom UIs and Scripts
- 3ds MAX 6 through 2010 Custom UIs and MAX Scripts
- Maya 6 through 2008 Custom UIs and MEL Scripts
- Adobe Photoshop & Illustrator up to CS4 Custom Action Scripts
- Video Production
- editing: www.med-sim.com | www.arete.com
- compositing: www.med-sim.com | www.arete.com
- Visual FX & Green Screening: www.med-sim.com | www.arete.com
- Titling: www.med-sim.com | www.arete.com
- Web Design & Consulting
- HTML, XML, JAVA, CSS, FLASH
- www.pauldumbauld.com | www.brennon.org | www.avalexa.org | www.teapartycandidate.info | www.healingpathyoga.net | www.ffafinancial.com | www.ssacoustical.com | Bacon & Craeggs | Rincon Rentals | www.ansautodetail.com | www.EndlessSummerTans.com
- Graphic Design
- Audio & Musical Production
- Mastering, Mixing, Re-Mixing, Audio FX, Drum Programming, Synthesizer Creation & Manipulation, Loop, Beat & Jingle Production
- PBD Dubstep on Myspace | Bacon & Craeggs | Rincon Rentals
- MP3 Player
